3D artist Yon Lee shares her approach to lighting in 3D art, explaining why it matters beyond just visibility. She covers her go-to three-point lighting setup (fill, key, and rim lights), the importance of value separation and visual hierarchy, and how lighting affects material readability. Practical tips include starting with a balanced fill light, using a key light to direct attention, and adding rim lighting to separate subjects from backgrounds. The post includes before/after comparisons showing how lighting changes alone can dramatically improve a render's quality.
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