3 constraints before I build anything

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A developer with 10 years of building experience shares three personal constraints applied before starting any project: writing a one-pager to limit complexity and ambiguity, ensuring the core technology is separable from the product to create reusable leverage, and defining one central product constraint to prevent feature creep and establish identity. Examples like git, HCL, Kubernetes, Minecraft, and IKEA illustrate how constraints drive focus and originality.

4m read timeFrom jordanlord.co.uk
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One page or it doesn't get builtThe core tech must be separable from the productOne defining constraint must shape the productClosing Rule
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