10 Months of Unity Dev with Claude Code
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A game artist with no prior coding experience shares 10 months of solo Unity game development using Claude Code as an AI coding assistant. The workflow treats Claude as a junior engineer, with the developer spending 95% of time on QA testing and visual feedback rather than writing code. Key insights include: maintaining a clear creative vision is critical since Claude frequently deviates from intent, the workflow is visual/design-driven rather than engineering-driven, cost runs $100/month on a flat plan, and commits are also handled by Claude. The developer reflects on the emotional contrast between this autonomous workflow and frustrating experiences as an artist in traditional game studios, where work often gets cancelled. Advice for non-programmers: start with UI, have a vision, and just build.
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